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Description : #1 NEW YORK TIMES BESTSELLER, Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.Physics concepts are explained in animator s terms, relating concepts specifically to animation movement and appearance.Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.Bonus companion website at www.physicsforanimators.com offers
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